CCS DIGITAL EDUCATION (CRYSTALCLEARSOFT) S.A.

National Network
Greece
Address

KATECHAKI 44
11525 ATHENS
Greece

Telephone
+302106746200
E-Mail
info@ccseducation.com
Organisation Type
Private Company
Year of Establishment
2005
Fields of Activity
  1. Media
  2. Others
  3. Research
  4. Youth and education
General Information
CCS was founded in 2005 with the mission propel the teaching-learning process into a new era, increasing its effectiveness through the use of ICT. The head office in Athens has 13 full time staff in house comprising 1 project manager, 1 Technical manager, 2 consultants, 2 instructional designers, 1 graphical designer/animator, 3 Web Developers, 2 multimedia programmers, 1 sales manager. All members of staff are multilingual with in-depth experience in the delivery of services worldwide. The company offers to its clients integrated solutions and services with high added value, from conceptualization, the design of content visualization (storyboarding) and the development of applications to consulting services for the exploitation of digital media (digital marketing) and the design of targeted marketing campaigns for customer’s applications. Moreover, the company provides both the educational and methodological editing of the software applications it develops. The annual turn over for 2015 is approximatelly 1.115.000 Euros and about 80% of it originates from commercial projects globally while approximatelly 20% is due to R&D grants mainly EU project. With over 700 projects completed, CCS partners with more than 40 major international organizations in the United States, the United Kingdom, France, Spain, Italy, Poland, China, Singapore, Cyprus, Greece and the UAE. Notable partnerships include: • Our partnership with NATIONAL GEOGRAPHIC LEARNING (UK, US, Poland, Greece, Singapore, China, UAE) for the creation of digital educational content to accompany a large number of their major language teaching titles. • Our work with PEARSON EDUCATION (UK, US, Italy, Poland, Greece) for the development of large numbers of learning objects for inclusion in their digital offering. • CCS is strategic partner for all innovative interactive training initiatives of “Coca-Cola Hellenic”, one of the largest bottlers and vendors of The Coca-Cola Company’s products in the world, and the largest based in Europe with a geographical range that stretches from the Republic of Ireland to the eastern-most parts of Russia, and from Estonia to Nigeria, 28 markets in total. CCH / CCS projects include gamified learning activities for sales and marketing staff, as well as development of specialized gamification features (narrative structure, social connections, leaderboards, etc.) • Our partnership with the CENTER FOR MATHEMATICS AND COMPUTER SCIENCE in Amsterdam and the University of Leiden (department of ICT in Law) for the development of educational content for safer Internet powered by Augmented Reality technology • Our work with a major Bank in the UAE for the development of their induction e-learning program for new employees in Arabic and English. • Our collaboration with VODAFONE Greece for the creation of an e-learning program for new employees, as well as for the web-based educational game Netpolis. • Our collaboration with EUROBANK for the design and development of serious games for training of employees • Our collaboration with PIRAEUS BANK GROUP for the delivery of employee retention training through our LYKIO platform (www.lykio.com)
Mission and Objectives

CCS is active in the development of interactive multimedia software and digital editions for educational content publishers and educational institutions all over the world. It specializes in the development of interactive multimedia for use with interactive whiteboards (IWB), mobile devices (tablets & smartphones) and also PCs, based mainly on the educational content of published books (coursebooks, work books, text books, exam papers etc.) but also on all types of content originating from all sectors, including corporate, HE, K-12, ELT, VET, etc.
The company offers to its clients integrated solutions and services with high added value, from conceptualization, the design of content visualization (storyboarding) and the development of applications to consulting services for the exploitation of digital media (digital marketing ) and the design of targeted marketing campaigns for customer’s applications. Moreover, the company provides both the educational and methodological editing of the software applications it develops.
With over 700 projects completed, the company has formed and maintains significant partnerships with large multinational organizations in the United States, the United Kingdom, Germany, France, Spain, Italy, Poland, the United Arab Emirates, Singapore, and Greece. Our clientele includes companies like National Geographic Learning, Pearson-Longman, McGraw-Hill, GrupoSM and many more.

Main Projects / Activities

The business sectors the Company operates in are:
• Design and development of educational software applications for use by teachers and students in classrooms with interactive whiteboards (IWBs) and for use by students and trainees on personal computers, for educational content publishers and educational organizations and schools.
• Integrated solutions and development services of educational apps and digital publications (ePublishing, eBooks) for use by students and trainees on portable devices -iOS & Android tablets and smartphones- for educational content publishers and educational organizations and schools.
• Development of SCORM-compliant eLearning training materials for use in learning management systems (LMS) for educational content publishers, educational institutions, organizations and schools, training department of large companies etc.
• Design and development of educational games applications for educational content publishers and educational organizations and schools. Design and development of serious games applications for large organizations and enterprises.
CCS develops its own learning tools ranging from e-Learning platforms offering personalised learning environments to serious games, simulations, immersive environments and cross platform social learning tools with gamification capabilities.
CCS has developed a novel Learning Motivation Environment, Lykio (www.lykio.com). Lykio was originally conceived to address the training of large corporations, such as Coca Cola, Piraeus Bank, Viceroy Hotel, Titan, etc. Then, due to the interest generated around the tool and its uses, the company is now extending the tool so that it can be used in virtual all learning contexts.

How can you contribute to the Network in your country?

One of the core activities of CCS is the widest and broadest possible dissemination of added value knowledge. To this end the company has executed many commercial and also some publicly funded projects resulting to the transformation of knowledge to engaging interactive multimedia content ready to be “digested” by the intended audiences.
CCS will utilise its membership of the European Alliance for Innovation (eai.eu) and D-Learn Network (dlearn.eu) to contribute to the objectives of the Network mainly in Greece, but also at EU level.

Why do you want to join the ALF Network?

As an educational software provider which actively researches on personalised learning, Augmented Reality, serious games and motivational learning we

Contact (1) Full Name
MATTHEOS KAKARIS
Job Title
UNIT DIRECTOR
Head of the organisation
ILIAS PARLAVANTZAS